﻿using TaleWorlds.Localization;

namespace MarriageFertility.Texts;

public static class TournamentText
{
    public static TextObject ResumeText => new TextObject("{=MF_Resume}Resume");
    public static TextObject WinningSpouseText => new TextObject("{=MF_WinningSpouseText}{hero} has won and become your main spouse!");
    public static TextObject NoWinnerText => new TextObject("{=MF_NoWinnerText}Unfortunately, no winner emerged from the battle!");
    public static TextObject EndBattleText => new TextObject("{=MF_EndBattleText}The battle is over. Hold {leave_key} to leave.");
    
    public static TextObject HostTournamentOption => new TextObject("{=MF_HostTournamentOption}Host Spouse Selection Tournament");
   
    public static string TournamentDescription => "{=MF_TournamentDescription}You can host a Spouse Selection Tournament for 10000{GOLD_ICON}. Your spouses will engage in a free-for-all battle, and the last one standing will become your main spouse.";
    
    public static TextObject StartTournamentOption => new TextObject("{=MF_StartTournamentOption}Start the Tournament");
    
    public static TextObject NotEnoughGoldText => new TextObject("{=MF_NotEnoughGoldText}You need {AD_Extra_Cost}{GOLD_ICON} more gold!");
    
    public static TextObject NotEnoughSpouseText => new TextObject("{=MF_NotEnoughSpouseText}You don't have enough spouses!");
}